Thursday, June 21, 2012

outsourcing test

as well as working"the day job" i am part of an outsource company set up by someone i worked with for several years at planet moon
the company is called LimitedSlipStudios
this is an art test we did for kabam 

as the nature of this project is model and texture everything and them finally render it down to 2d image...i used way more polygons than i would if it were to be a 3d game used mesh...then i would of aimed for something around 3 - 5000...but i have worked on this type of game before and as the polycount and textures are ultimately irrelievent going overboard on polys to add detail is fine
i worked on a previous project that was a facebook vampire mmo which was done in the same way

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