i never use this anymore but people have brought to my attention that google searches lead here
please follow this link to updated work / profile
thanks
http://denisrenshaw.wix.com/denis3d
Monday, February 8, 2016
Friday, October 12, 2012
Battlestar Galactica Online
so this is my current project
i have so far been responsible for all new content related to new space sectors...this involves making the assets, setting them up as prefabs and packaging them into bundles to speed up loading times
heres are 2 new sectors so far ...this is know as battlespace sector. Its function is to allow new low level players to the game a sector where they can experiment and earn some resources without having to worry about the level 200 players killing them just for fun
This sector is the new free for all sector...lets say there is something about this sector that effects the mind, so if you play as cylon or colonial you can now attack people of your own faction....as the game is all about fighting each other this we hope will be popular and setting up leaderboards for the various types of craft will make people keep playing this to be the best
Here is some of the debris wreckage i created for this "graveyard" arena
All debris objects use 1 atlas...the ship wrecks use their original material with a damage overlay and use the debris atlas for all the damage
Right now i am working on creating a colonial weapons platform to replace the generic asteroid currently in the game...there are 3 sizes - small medium and large so i am creating a lego kit that can be assembled in any way and create all versions from the same pieces and use the same texture as well
here is where i am upto so far
These are the pieces used so far....i need to make a few more larger bits for the larger platforms
All use 1 1024x1024 and 1 256 as i couldnt fit the alpha crossbeam in and keep it a decent resoluion
i have so far been responsible for all new content related to new space sectors...this involves making the assets, setting them up as prefabs and packaging them into bundles to speed up loading times
heres are 2 new sectors so far ...this is know as battlespace sector. Its function is to allow new low level players to the game a sector where they can experiment and earn some resources without having to worry about the level 200 players killing them just for fun
This sector is the new free for all sector...lets say there is something about this sector that effects the mind, so if you play as cylon or colonial you can now attack people of your own faction....as the game is all about fighting each other this we hope will be popular and setting up leaderboards for the various types of craft will make people keep playing this to be the best
Here is some of the debris wreckage i created for this "graveyard" arena
All debris objects use 1 atlas...the ship wrecks use their original material with a damage overlay and use the debris atlas for all the damage
Right now i am working on creating a colonial weapons platform to replace the generic asteroid currently in the game...there are 3 sizes - small medium and large so i am creating a lego kit that can be assembled in any way and create all versions from the same pieces and use the same texture as well
here is where i am upto so far
These are the pieces used so far....i need to make a few more larger bits for the larger platforms
All use 1 1024x1024 and 1 256 as i couldnt fit the alpha crossbeam in and keep it a decent resoluion
Universal Monsters Online
so after the mummy online was cancelled i moved onto monsters
it is a moba....if you are familiar at all with league of legends it is very similar except with classic monster characters and so much much better
check it out
http://us1.universalmonsters.bigpoint.com/
i was only on this project for a couple of months but my job was to finish the level...from layout to populating it with prop placement and then adding env effects like fog, window decals and glow effects.
i aslo made the destructible objects for the game...all the key objects have several damage states to them and all objects are key frame animated...that way it saved space by not having to make rigs for them all
i stitched these videos together so they are not perfect...but in game they look great
for the full effect with VFX and music so once again...check out the game sometime.
it is a moba....if you are familiar at all with league of legends it is very similar except with classic monster characters and so much much better
check it out
http://us1.universalmonsters.bigpoint.com/
i was only on this project for a couple of months but my job was to finish the level...from layout to populating it with prop placement and then adding env effects like fog, window decals and glow effects.
i aslo made the destructible objects for the game...all the key objects have several damage states to them and all objects are key frame animated...that way it saved space by not having to make rigs for them all
i stitched these videos together so they are not perfect...but in game they look great
Thursday, June 21, 2012
outsourcing test
as well as working"the day job" i am part of an outsource company set up by someone i worked with for several years at planet moon
the company is called LimitedSlipStudios
http://www.limitedslipstudios.com/
this is an art test we did for kabam
http://denstuff10.blogspot.com/2010/01/modular-fun-fun-fun.html
the company is called LimitedSlipStudios
http://www.limitedslipstudios.com/
this is an art test we did for kabam
as the nature of this project is model and texture everything and them finally render it down to 2d image...i used way more polygons than i would if it were to be a 3d game used mesh...then i would of aimed for something around 3 - 5000...but i have worked on this type of game before and as the polycount and textures are ultimately irrelievent going overboard on polys to add detail is fine
i worked on a previous project that was a facebook vampire mmo which was done in the same way
http://denstuff10.blogspot.com/2010/01/modular-fun-fun-fun.html
Friday, May 25, 2012
The Mummy Online
this is/was a unity based mmo game.
Production was cancelled but the game is still live for users to play
i worked on several more levels but as we upgraded to unity 3.5 right before production was cancelled all the levels need to be relight so when i get to that i will post shots of the other levels
Thursday, December 9, 2010
WIP project
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