the company is called LimitedSlipStudios
http://www.limitedslipstudios.com/
this is an art test we did for kabam
as the nature of this project is model and texture everything and them finally render it down to 2d image...i used way more polygons than i would if it were to be a 3d game used mesh...then i would of aimed for something around 3 - 5000...but i have worked on this type of game before and as the polycount and textures are ultimately irrelievent going overboard on polys to add detail is fine
i worked on a previous project that was a facebook vampire mmo which was done in the same way
http://denstuff10.blogspot.com/2010/01/modular-fun-fun-fun.html
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